11/1/2022 0 Comments Modern combat domination respawnThe Keshig is underwhelming compared to Civ 5 (HOLY were they strong in civ 5) 17 Ranged Strength Ranged Strength against District District defenses and Naval units When in formation, shares its Moves Movement with all units in the formation. In the Gathering Storm expansion, the Keshig requires 10 Horses Horses to train. The Keshig is a unique ranged cavalry unit of the Mongolian civilization in Civilization VI: Rise and Fall. Send a spy on build listening posts (helpful later on after you get spies)Įarly on you can potentially get 15 (+3, +6 from trading posts, +6 from delegation) combat strength which can make it so your horsemen have 51 combat strength if everything goes right, Knights have 48!!Īn early horsemen rush on Mongolia can absolutely cripple the world, something real life Genghis did his entire life Send a delegation (harder on higher difficulties as the AI has a predisposition to hate your guts Get a trading post (which Mongolia does reliably and immediately On top of the +3 combat strength cavalry units already get, you can add more with diplomatic visibility bonuses which you can reliably do in 3 ways. This ability makes you insanely powerful. +6 Strength Combat Strength for all units for each level of Visibility Diplomatic Visibility Mongolia has over the other civilization, instead of the usual +3 Strength. Gains an extra level of Visibility Diplomatic Visibility with civilizations that have a Mongolian Trading Posts Trading Post. Sending a Trade Routes Trade Route immediately creates a Trading Posts Trading Post in the destination city, instead of when the Trade Routes Trade Route is completed. The one cavalry unit AI seems to build is the warcart/chariot which can help you bolster your numbers early game but this ability gets less valuable as the game goes on.Īll in all a solid ability that emphasizes cavalry units both heavy and light and allows you to build a bigger cavalry army, production free, which can help bolster your numbers or serve as meatshields. This ability has less value then you think as most of the time AI will build few cavalry units but the extra manpower you can get from this can be extremely helpful. With this ability you have a good combat strength bonus against enemy units which almost cancels out the deity bonus, and you can capture enemy cavalry class units. After defeating the last Mongolian warlord Genghis had at his disposal a united, battle tested army of horse warriors that was something the world had never seen before. Genghis is known throughout history as a conqueror but what people don't realize is he united the steppe tribes of Mongolia and formed a united "Mongolian" identity. This guide is made with deity in mind, but it will work just as well if not better for the lower difficulties as well.Ĭavalry class units gain +3 Strength Combat Strength and have a chance to capture defeated cavalry class enemy units. In this guide I will be completely looking at all of Mongolia's abilities and how you can use them to conquer the world on any difficulty including deity, and to a lesser extent multiplayer. Mongolia is one of the best domination civs in the entire game you can book it.Įver since gathering storm and new frontier, I feel like a lot of the earlier civs get overlooked from power rankings because of the new mechanics and power crawl introduced in the last 2 DLCs (Looking at you Colombia), but Mongolia has remained one of the best domination civs in the entire game, and is a great counter to Gran Colombia who is the strongest domination civ in the entire game.
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